School track · Ages 6–15

Where kids stop scrolling and start building.

A K–10 engineering curriculum that takes children from block coding to robotics, AI and a shipped capstone.

Ages 6–15Batches of 122 hrs / week1,200+ young builders
Indian school children coding at computers in a school labA young student building her first game with block codingStudents assembling a robot at a robotics bootcamp

Next batch

April 6, 2026 · 14 seats left

# The journey

Three bands. Nine years of building.

Children join at their age band and move up as they build. Every band ends with something they demo out loud.

Band 1 · Spark

Ages 6–8

Unplugged thinking, ScratchJr and their very first game with a win screen.

  • Story animations
  • Catch-the-star game
  • Loops & events

Band 2 · Build

Ages 8–12

Blocks turn into typed code — real web pages, Python programs and charts.

  • HTML & CSS site
  • Python mini-apps
  • Data & debugging

Band 3 · Invent

Ages 11–15

Robots, sensors, 3D printing and their first trained AI model — then a judged demo day.

  • Line-following rover
  • AI study buddy
  • Judged capstone
School children presenting their robotics project at demo day

Every term

Demo day on stage

# For parents

What you get for the screen time.

Safe, supervised, screen-balanced

Half of every session is unplugged, hardware or paper design. Instructor-led, never an app left alone with your child.

Batches of 12, never more

A trained instructor plus a teaching assistant so quiet kids get heard and fast kids get stretched.

Something built every term

Games, websites, robots and AI projects — with a portfolio link parents can actually open.

Creative first, coding second

Design thinking, storytelling and making come before syntax. That's why the children stay.

Things children actually finish

Real projects, built by kids.

Catch-the-star game

First game with score, collisions and win states — built by 7-year-olds.

Scratch · Design thinking

Line-following rover

Sensor-driven robot built, printed and raced in the classroom challenge.

Arduino · Sensors · Tinkercad

Study-buddy AI app

Teen-built revision assistant with safe prompts and fact-checking built in.

Python · LLM API · Streamlit

ScratchPythonmicro:bitArduinoRaspberry PiTinkercadTeachable MachineApp InventorMakeCodeLEGO SPIKEp5.jsCanva
# Curriculum

The full scope and sequence.

Band 1 — Spark (Ages 6–8)

2 months
  • Computational thinking unplugged
  • ScratchJr & Scratch
  • Sequences, loops, events
  • First showcase project

Band 2 — Build (Ages 8–12)

5 months
  • Blocks to typed code
  • HTML & CSS pages
  • Python fundamentals
  • Data, charts and debugging

Band 3 — Invent (Ages 11–15)

5 months
  • Robotics, sensors and IoT
  • 3D design and printing
  • AI & data literacy
  • Ethics and safe AI use

Capstone & Olympiad

2 months
  • Real problem discovery
  • Git-tracked team build
  • Algorithm drills
  • Judged demo day

He used to ask for one more level. Now he asks for one more feature. The demo day was the first time I saw him explain something technical to a room.

Sushma R.

Parent · Grade 5 learner

50% off · till 31 August

89,999

1,50,000

Full academic year · EMI up to 24 months · sibling discount available.

  • Age-banded curriculum mapped to NEP 2020 & CBSE computing outcomes
  • Every band ends in a built, demoed project — never just worksheets
  • Small batches of 12 with a trained instructor and a teaching assistant
  • Parent progress reports each term with the child's portfolio

Parent questions.

No. Band 1 starts fully unplugged. We place every child by age and a short readiness chat, not by prior experience.

Let them try one class. That's usually enough.

A free 60-minute demo where your child builds something small and shows it to you at the end.

Bring it to our campus