Where kids stop scrolling and start building.
A K–10 engineering curriculum that takes children from block coding to robotics, AI and a shipped capstone.



Next batch
April 6, 2026 · 14 seats left
Three bands. Nine years of building.
Children join at their age band and move up as they build. Every band ends with something they demo out loud.
Band 1 · Spark
Ages 6–8Unplugged thinking, ScratchJr and their very first game with a win screen.
- Story animations
- Catch-the-star game
- Loops & events
Band 2 · Build
Ages 8–12Blocks turn into typed code — real web pages, Python programs and charts.
- HTML & CSS site
- Python mini-apps
- Data & debugging
Band 3 · Invent
Ages 11–15Robots, sensors, 3D printing and their first trained AI model — then a judged demo day.
- Line-following rover
- AI study buddy
- Judged capstone

Every term
Demo day on stage
What you get for the screen time.
Safe, supervised, screen-balanced
Half of every session is unplugged, hardware or paper design. Instructor-led, never an app left alone with your child.
Batches of 12, never more
A trained instructor plus a teaching assistant so quiet kids get heard and fast kids get stretched.
Something built every term
Games, websites, robots and AI projects — with a portfolio link parents can actually open.
Creative first, coding second
Design thinking, storytelling and making come before syntax. That's why the children stay.
Real projects, built by kids.
Catch-the-star game
First game with score, collisions and win states — built by 7-year-olds.
Scratch · Design thinking
Line-following rover
Sensor-driven robot built, printed and raced in the classroom challenge.
Arduino · Sensors · Tinkercad
Study-buddy AI app
Teen-built revision assistant with safe prompts and fact-checking built in.
Python · LLM API · Streamlit
The full scope and sequence.
Band 1 — Spark (Ages 6–8)
2 months- Computational thinking unplugged
- ScratchJr & Scratch
- Sequences, loops, events
- First showcase project
Band 2 — Build (Ages 8–12)
5 months- Blocks to typed code
- HTML & CSS pages
- Python fundamentals
- Data, charts and debugging
Band 3 — Invent (Ages 11–15)
5 months- Robotics, sensors and IoT
- 3D design and printing
- AI & data literacy
- Ethics and safe AI use
Capstone & Olympiad
2 months- Real problem discovery
- Git-tracked team build
- Algorithm drills
- Judged demo day
“He used to ask for one more level. Now he asks for one more feature. The demo day was the first time I saw him explain something technical to a room.”
Sushma R.
Parent · Grade 5 learner
₹89,999
₹1,50,000
Full academic year · EMI up to 24 months · sibling discount available.
- Age-banded curriculum mapped to NEP 2020 & CBSE computing outcomes
- Every band ends in a built, demoed project — never just worksheets
- Small batches of 12 with a trained instructor and a teaching assistant
- Parent progress reports each term with the child's portfolio
Parent questions.
No. Band 1 starts fully unplugged. We place every child by age and a short readiness chat, not by prior experience.
Let them try one class. That's usually enough.
A free 60-minute demo where your child builds something small and shows it to you at the end.