Future-ready skills, taught inside your school.
A grade-wise coding, robotics and AI-literacy programme for ages 6–15 — delivered in your classrooms, on your timetable, by mentors who build software for a living.

# Grade-wise pathway
One continuous track, from blocks to real code.
Grades 1–3 · Ages 6–8
Play & logic
Block-based coding, sequencing and pattern games. Kids build their first animated story in week two.
Grades 4–6 · Ages 9–11
Build & create
Scratch games, simple web pages and beginner robotics. Every term ends with a showcase the class presents.
Grades 7–9 · Ages 12–14
Code & automate
Python foundations, micro:bit and Arduino projects, and an intro to how AI models actually work.
Grade 10+ · Ages 15+
Ship & compete
Full projects, hackathons, portfolio building and guidance for engineering entrance pathways.
What your students walk away with
- Every child ships a project each term — a game, a site or a working robot.
- Computational thinking taught alongside the school syllabus, not against it.
- Teachers get lesson plans, rubrics and progress reports they can use in reviews.
- Safe, structured screen time with zero unsupervised internet exposure.
How it runs on your campus
- 01Curriculum mappingWe audit your existing computer-science hours and map our modules onto the grades you want covered.
- 02Lab & teacher setupHardware checklist, kits and a two-day teacher orientation so your staff can co-teach from day one.
- 03Weekly sessionsTek mentors run sessions inside your timetable — in your lab, hybrid or fully online.
- 04Showcase & reportingTermly parent showcase plus grade-wise progress reports for the school leadership.


"We made a game in the first month. I didn't know I could do that. Now I teach my younger brother."
Meera S.
Grade 9, partner school
Bring Tek Campus to your school this term.
Share your grades and timetable — we'll come back with a term plan, kit list and pricing for the whole cohort.